Fixing every roblox vr script argument error
Getting a roblox vr script argument to work properly is usually the difference between a cool immersive game and a broken mess of "nil" errors in your output window. If you've spent any time at all trying to get VR hands to track or buttons to click in a 3D space, you know that the script doesn't always play nice with the data you're trying to pass. It's frustrating, honestly. You think you've got the logic down, but then the console starts screaming about missing arguments or type mismatches. ...